Skip to content
TrustList
Funding news

Brahma AI raises $150 million led by Multiples for its AI system for enterprise video and audio

Editorial

By TrustList Editorial

Brahma AI announced a $150 million round on 23 September 2026, including $100 million from Multiples Alternate Asset Management, through preferred shares. Its AI manages and creates video and audio for enterprises such as Warner Bros and the NBA.

About Brahma AI raises $150 million led by Multiples for its AI system for enterprise video and audio

Brahma AI raises $150 million led by Multiples for its AI system for enterprise video and audio

23 September 2026 — Brahma AI announced on 23 September 2026 that it has raised $150 million through preferred shares, including $100 million from Multiples Alternate Asset Management, the India-based private equity firm that led the round. The release was issued from Los Angeles, London and Mumbai.

The round

  • Amount: $150 million, as stated in the company's own release, which does not give a series letter.
  • Lead investor: Multiples Alternate Asset Management, with $100 million.
  • Further interest: the release says a further $100 million of investor interest was received. Inc42 reported a valuation of about $2 billion; the release itself is the source for the amounts above.
  • Use of the money: research and development, global go-to-market and a significant presence in Silicon Valley.

What the company does

Brahma AI describes itself as an AI-native operating system for enterprise audiovisual content. It has two parts: Brahma AI Core, which indexes, understands and manages large libraries of video, audio and images, and Studio, which generates content, including visual effects, digital humans and synthetic voices. The release names Warner Bros, the NBA and Mayo Clinic as customers.

Why it matters for buyers

Media companies, sports bodies and large enterprises hold growing archives of video that are hard to search and reuse. AI that can tag, find and repurpose that material, and generate new content from it, promises lower production costs. Generated faces and voices also bring legal questions about consent, likeness rights and disclosure.

What to check

  • Media and marketing teams should ask how the system handles rights metadata, so that reused clips respect licences and talent agreements.
  • Legal teams should review consent and likeness terms for any digital human or voice built from a real person, and labelling of synthetic content, which the EU AI Act will require.
  • IT should confirm where media is stored and processed, and the cost of moving large archives in and out.

Sources

Categories & features