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About InstaLOD

  • Scalable packing and atlas texture creation

  • Full support for skinned and static geometry Using stand-in geometry for foliage is one of the most widely adopted techniques for foliage rendering InstaLOD supports the creation of a wide variety of different imposter types

  • One-click imposter generation for objects and entire scenes

  • Automatic creation of texture maps such as ambient occlusion, displacement and normal map

  • The new hybrid billboard cloud imposter retains depth and animation information Removing polygons that are not visible to the observer is one of the most important workflows to achieve a smooth experience when rendering complex geometry or scenes InstaLOD supports a fully automatic and highly scalable occlusion culling engine

  • Fully automatic removal of interior geometry with zero configuration

  • Powerful camera based occlusion culling to minimize polygon throughput

  • Support for multiple perspective and orthogonal cameras

Baking and UV Tools

InstaLOD is a versatile toolkit for mesh processing: Automating UV unwrapping or packing, conforming normals or automatically filling holes are just a small sample of the available algorithms To bridge the texturing gap, InstaLOD comes with a fully batchable high-resolution baking solution that generates all textures required for modern texturing or rendering workflows

  • Versatile Toolkit for mesh processing
  • Automatic UV unwrapping and packing
  • Batchable baking with up to 32k textures

CAD Import and Tessellation

Experience ultra-robust CAD import and tessellation for both native and portable file formats With InstaLOD's CAD Live Link you can selectively retessellate specific parts of your assembly even long after the scene has been fully loaded Get a handle on huge assemblies with scene import rules

  • Native CAD Import and Tessellation
  • Scriptable scene rules for automation and content regeneration
  • Handling of meta data and assembly attributes The 64-bit InstaLOD C++ Software Development Kit enables OEMs and ISVs with custom tools and technology to integrate our technology seamlessly into existing software Leveraging the InstaLOD SDK for your in-house application development is easy and painless

InstaLOD SDK is available on PC Windows and MacOS

InstaLOD Pipeline is a cross-platform commandline application that enables you to perform data processing on a batch of files without having to use a graphical user interface Using InstaLOD Pipeline to introduce automation or implement automated data-prepping processes in your asset pipeline is about as easy as it gets

InstaLOD Pipeline is available on PC Windows and MacOS

InstaLOD for Autodesk Maya

InstaLOD for Autodesk Maya and Maya LT enables you to optimize 3D data without having to waste time switching applications Great care has been taken to ensure a high degree of usability and productivity even when using InstaLOD for Autodesk Maya for the first time

InstaLOD for Autodesk Maya is available on PC Windows and MacOS

InstaLOD for Autodesk 3ds Max

InstaLOD for Autodesk 3ds Max unleashes killer optimizations on one of the most popular 3D modelling applications Every single feature of our technology has been smoothly integrated into the 3ds Max UI with a native feel, asynchronous processing and batching

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