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About GameSparks

Full, customisable access to player history and summaries, and flexible communication to those players via multiple channels

Create custom segments and assign players automatically to them with rules
Sophisticated analytics, including A/B testing, delivers tracking of segment performance

Campaigns & Marketing Automation

Operate specific engagement strategies for each segment, with a suite of messaging, promotions and campaign tools

Game Configuration by Segment

Adapt the play experience for each segment, with control of any parameter that is made server-authoritative

Create full backoffice solutions to operate live events and weekend/seasonal promotions

  • "There is no way we would have been able to meet our launch date trying to roll our own servers and build this functionality ourselves, so we are very grateful to have a partner in developing World War Toons as professional and supportive as Gamesparks"
    Studio Roqovan, World War Toons - Debut VR and PS4 Console title
  • Brian Allen
    Product Manager
    "There is no way we would have been able to meet our launch date trying to roll our own servers and build this functionality ourselves, so we are very grateful to have a partner in developing World War Toons as professional and supportive as Gamesparks"
  • Studio Roqovan, World War Toons - Debut VR and PS4 Console title
  • "GameSparks saved us a lot of time and provided us with great service and support
  • We love GameSparks and are sticking with it going forward
  • "
    Hutch Games, MMX Racing - As featured on iTunes worldwide
  • Shaun Rutland
    CEO
    "GameSparks saved us a lot of time and provided us with great service and support
    We love GameSparks and are sticking with it going forward
    "
  • Hutch Games, MMX Racing - As featured on iTunes worldwide
  • "We see GameSparks as an extension to our own internal backend
  • It offers us rich social features that have been well developed and scale to our needs
  • "
    Square Enix
    John Lusty
    Technical Director (Worldwide)
    "We see GameSparks as an extension to our own internal backend
    It offers us rich social features that have been well developed and scale to our needs
    "
  • " No GameSparks
  • No Game! We succeeded in shipping WinterForts, to massive volumes of players online, all thanks to GameSparks’ invaluable product and support
  • "
    Norsfell, Winterforts - As featured in over 90 countries
    Julian Maroda
    CEO
    " No GameSparks
    No Game! We succeeded in shipping WinterForts, to massive volumes of players online, all thanks to GameSparks’ invaluable product and support
    "
  • Norsfell, Winterforts - As featured in over 90 countries
  • "After evaluating every potential backend service provider, we decided to go ahead with GameSparks
  • They support more Unity3D platforms than any other provider and their database manager, events system and test harness are extremely powerful and flexible to work with, on top of all the other great features they offer in their easy-to-integrate API
  • "
    Meltdown Interactive
    Greg Quinn
    CEO
    "After evaluating every potential backend service provider, we decided to go ahead with GameSparks
    They support more Unity3D platforms than any other provider and their database manager, events system and test harness are extremely powerful and flexible to work with, on top of all the other great features they offer in their easy-to-integrate API
    "
  • "I’ve looked into Google App Engine, Parse, PlayFab, and now GameSparks
  • I’ve got to say that GameSparks is easily the best of the bunch for games
  • Plus, features like the Test Harness and SnapShots are a big selling point for me

  • Kendosoft
    Luke Clark
    Founder, Lead Designer
    "I’ve looked into Google App Engine, Parse, PlayFab, and now GameSparks
    I’ve got to say that GameSparks is easily the best of the bunch for games
    Plus, features like the Test Harness and SnapShots are a big selling point for me
  • “After researching different highly-scalable backend solutions, GameSparks was the clear winner
  • The platform offers everything we were looking for including an excellent suite of tools for development and testing
  • Flexibility, rapid iteration and stability are key to us and the team at GameSparks really understands this
  • Highly recommended

  • Fat Rascal Games
    Toby Gladwell
    CTO, Co-Founder
    “After researching different highly-scalable backend solutions, GameSparks was the clear winner
    The platform offers everything we were looking for including an excellent suite of tools for development and testing
    Flexibility, rapid iteration and stability are key to us and the team at GameSparks really understands this
    Highly recommended
  • “From enabling a “preview” area of your services so you can test new features, to the number of service integrations they have out of the box, to their brilliant Cloud Code feature, the GameSparks platform is incredibly comprehensive for what you want in a game backend

  • SixMinute
    Séadna Long
    Co-Founder
    “From enabling a “preview” area of your services so you can test new features, to the number of service integrations they have out of the box, to their brilliant Cloud Code feature, the GameSparks platform is incredibly comprehensive for what you want in a game backend

Ex-Goat Simulator Developers Expand the Reach of Animal Super Squad with Cross-Platform Play

Stability at Scale with the GameSparks Game Data Service

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