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Knocking everything over, cats will try anything to squash the poor little pickles Help guide the precious pickles thru 100 levels to discover all the of the crafty cats and unlock turbo mode!! You and your friends assume the role of JUMPERS, and blast your way through procedurally generated alien hives in chaotic run and gun platforming action
Craig of the Creek: Bounceback Crash through bricks and make your way safely through the Sewers in this procedural, stage driven block breaker title Use your paddle to send a ball bouncing off walls and bricks while being careful not to miss!
Every project is different Each brand benefits from its own unique blend of talent applied to reach the best result Take a look at some of our past clients who we’ve helped reach incredible milestones
Developing video games is our specialty We have an insatiable desire to bring players happiness at all costs So no matter if they are playing on an iPad or a PC our mission is to give them a game they will love playing See the full gameography
We rock out some of the best motion work you could ask for We’ve developed trailers, character work, interface animations and more Sneak a peek at just a few! Interactive apps come in all shapes and sizes Our team has experience delivering top-quality apps to the app store Interested in AR and VR? You’ve come to the right place Find out more about our services
Successful games and apps need support to survive Through our support and live ops plans, we monitor, report, recommend, and implement strategies that drive downloads, revenue, and reviews Learn how we do it
“I was continually impressed with their through documentation and ability to keep issues from slipping through the cracks In my 13+ years in the business I can honestly say they are among the best development partners I’ve have the pleasure to work with ” Devin Shatsky – Konami Digital “You guys, it’s PHENOMENAL The split-screens, the music, the animation… we are BLOWN AWAY ” Marissa Mansolillo – Hasbro Brand Review, My Little Pony “We’ve always found successful projects are highly dependent on having the right skill sets involved Graphite worked with us to find the best people from their team for our project to ensure we were able to achieve the style and gameplay we were after ” Robin Rath – Pixel Press We’ve been making games a long time
The Graphite Lab story is best told over drinks in front of a crackling fire Without a fire nearby, we’ll have to settle for sharing through this website For going on 13 years now, the team at Graphite Lab has been developing games Starting back in 2004, our founder, Matt Raithel joined developer Black Lantern Studios to grow a portfolio of nearly 50 hit titles before expanding to St Louis and opening Graphite Lab in 2009 Our team experience started with work on the Game Boy Advance, Nintendo DS, Wii and XBOX 360 as well as a few hits on the PC
Recently, we’ve been knocking out hits in the mobile space and console (everything from iPad to Playstation 5) while working on our second original title: Kombinera
We’ve built our reputation on solid gaming mechanics, feature-quality character animation, flexibility, and know-how We’ve had the honor of working with Pinkie Pie, Mr Potato Head, Johnny Tractor and Optimus Prime Since we’re name dropping, we also have rubbed shoulders with Dora and the Backyardigains too Over the last few years, we’ve helped solidify great mobile content for Apple, Google and Amazon while building a portfolio of original titles that are critically acclaimed on consoles
Oh, hey! We found a crackling fire … call us for drinks
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