

Thrust Vector, LLC

About Thrust Vector, LLC
About Us
Thrust Vector was founded for the sole purpose of creating experiences that soar. Our aim is to create applications that are immersive, engaging … and incredibly fun. Our experienced team has a tremendous passion for developing fun, exciting, creative and immersive applications that support many platforms ranging from VR, PC, and Mobile.
Our team of industry veterans boasts more than 50 years of combined interactive software development. Our founders have helped some of the largest game companies like EA, Zynga, and Midway Games, find success.
Thrust Vector began its journey as Gyoza Games, where our founders leveraged their extensive experience in the gaming and entertainment industry to design and release exciting VR experiences like Inbound, Inbound 360, DinoTrek. As the AR, VR, IoT and mobile marketplace has expanded businesses have begun to see the enormous impact these technologies can have on their brand visibility, product capabilities, and application efficiency and productivity.
To reflect this growth and change in the marketplace and in the perception of VR as more than just an entertainment plat Gyoza Games was relaunched as Thrust Vector, and expanded it's a roster of clients to include companies outside the entertainment industry.
**Leadership
**John Nagle, CEO/CTO
John Nagle is a 23+ year veteran of the video game industry, having begun working on AAA titles at Iguana Entertainment (which later was acquired by Acclaim). After leaving Acclaim in 2000, he was the first hire at Inevitable Entertainment, which was later sold to Midway. In 2003, he started a company, Nagle Research, developing high-speed 3D laser scanning systems.
He has 6 patents for high-speed automated railroad track inspection currently in use worldwide. NR also built systems to inspect the carbon fiber on the Boeing 787, inspect nuclear waste containers for the government of Sweden, a custom, real-time vehicle identification system for the US/Mexico border, and software for NASA to calculate safe radiation levels for astronauts. In 2015, he co-founded Phaser Lock Interactive, a game company focused exclusively on virtual reality.
Drawing inspiration from his experience as an airplane, helicopter, and gyroplane pilot, he conceived the game "Final Approach" in May of 2015, and subsequently, Final Approach became a highly-acclaimed launch title for the Vive VR headset. In April of 2016, John left Phaser Lock to launch Gyoza Games LLC.
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